Four elements trainer 6.0.12/18/2024 ![]() ![]() That took up the vast majority of the time, and there's still probably new bugs caused by those changes in this release. This release focused on the massive refactoring of the gameplay code to an ECS architecture and a different physics engine. Fixed native library symbol upload script.Unified the cases of our JSON files, properties are now PascalCase everywhere (with internal names still keeping camelCase naming).Made speed cheats work much better, especially for larger colonies which got way too much bonus speed.Removed old evolutionary tree build error message that should not be able to trigger anymore as we have had a save breakage point.Going to the art gallery now disables the 3D menu background performance tracking which should fix unintentional low performance detection due to a lag spike.Most likely caused by removing cells from the body plan after that cell colony was spawned. Made multicellular lost cell tracking ignore cells that no longer pointed to a valid cell index in a species' body plan. ![]() Members bound 3-4 cells away from the lead cell still have some rotation and positioning issues. Mostly fixed microbe colony member positions.Fixed crash in early multicellular stage related to organelle repositioning when exiting the editor.Fixed a Godot error when shutting down the game that was caused by PhotoStudio.Fixed Godot warning that was printed when the editor was exited (this was from the options menu sound device list).Fixed softlock when pressing the editor button but the player was in a microbe colony (not multicellular).Also with the same change compound bars will only update while the player is alive. Fixed the reproduction bars staying white if the player died when the editor was available.Fixed tutorial about leaving colony to be able to enter the editor being able to trigger in early multicellular stage.Fixed incorrect data being generated for multicellular body plan indexes which lead to a crash when colonies regrew lost cells.Fixed a save error when a species had a chemoreceptor set to detect that species it was in.Fixed a crash related to despawning engulfed objects.Fixed engulf eject animations not working at all.Fixed engulfing endosome graphics scale blowing up a ton when engulfing a specific object type.Fixed engulfing pulling in animation playing twice in a row.Fixed new health max not applying after exiting the editor.Fixed eukaryotic size bonus for engulfment not working.Engulfing animation now correctly stars from the engulfed object's world position. ![]()
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